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00001_Script_main movie script --
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Text File
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2000-09-30
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4KB
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178 lines
on startMovie
the keydownscript = "myKeyCheck"
on myKeyCheck
set myMember = the castNum of sprite 5
set myMember = member(myMember).name
if myMember = "yugo" then
case (the key) of
"1": sprite(5).setvariable("myvar1","1")
"2": sprite(5).setvariable("myvar1","2")
"3": sprite(5).setvariable("myvar1","3")
"4": sprite(5).setvariable("myvar1","4")
"5": sprite(5).setvariable("myvar1","5")
"6": sprite(5).setvariable("myvar1","6")
"7": sprite(5).setvariable("myvar1","7")
"8": sprite(5).setvariable("myvar1","8")
"9": sprite(5).setvariable("myvar1","9")
otherwise
pass
end case
end if
on goOne n
set s = string(n)
go marker(value(s))
on goMarker n
set s = string(n)
go s
on goNextFrame n
set s = string(n)
go the frame +value(s)
on hidetext n
set s = string(n)
--set s = value(s)
if the visible of sprite 44 = 1 then
set the visible of sprite 44 = 0
-- repeat with i = 100 down to 0
-- startTimer
--
-- sprite(s).blend = i
-- end repeat
else
set the visible of sprite 44 = 1
end if
on blendCheck n
set s = string(n)
sprite(44).blend = value(s)
on goMovie n
set s = string(n)
--if s = "quit.dir" then
-- quit
--else
go movie s
on movetextup n
set s = string(n)
set s = 10--value(s)
set mySprite = 53
set squaremember = the castNum of sprite mySprite
set squaremember = member(squaremember).name-- of castlib "flash"
set myMember = the castNum of sprite 44
set myMember = member(myMember).name
set the antiAlias of member mymember = 0
if squaremember = "squareslider" then
repeat while the mouseDown
member(myMember).scrolltop = member(myMember).scrolltop + s
set w = sprite(44).height
set x = member(myMember).scrolltop
set t = member(myMember).height
set z = t - w
set y = x.float/z
set y = y * w
set sliderposition = y
set the locv of sprite mySprite = sliderposition + 141
updatestage
end repeat
end if
set the antiAlias of member mymember = 1
-- set myMember = the castNum of sprite 44
-- set myMember = member(myMember).name
-- set the antiAlias of member mymember = 0
--
--
-- repeat while the mouseDown
-- member(myMember).scrolltop = member(myMember).scrolltop + s
-- updatestage
-- end repeat
-- set the antiAlias of member mymember = 1
on movetextdown n
set s = string(n)
set s = 10--value(s)
set mySprite = 53
set squaremember = the castNum of sprite mySprite
set squaremember = member(squaremember).name-- of castlib "flash"
set myMember = the castNum of sprite 44
set myMember = member(myMember).name
set the antiAlias of member mymember = 0
if squaremember = "squareslider" then
repeat while the mouseDown
member(myMember).scrolltop = member(myMember).scrolltop - s
set w = sprite(44).height
set x = member(myMember).scrolltop
set t = member(myMember).height
set z = t - w
set y = x.float/z
set y = y * w
set sliderposition = y
set the locv of sprite mySprite = sliderposition + 141
updatestage
end repeat
end if
set the antiAlias of member mymember = 1
-- set myMember = the castNum of sprite 44
-- set myMember = member(myMember).name
--
--
-- repeat while the mouseDown
--
-- member(myMember).scrolltop = member(myMember).scrolltop - s
-- updatestage
-- end repeat
--
--
--